The year/Independent research

Paper 2603.03143

Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing

Published
Mar 2026
Research lab
Independent
Citations
7
GitHub
203 stars

01 In brief

Summary

The paper introduces RL3DEdit, a single-pass framework for multi-view consistent 3D scene editing that uses reinforcement learning (RL) to augment a 2D diffusion editor (FLUX-Kontext) with 3D consistency priors.

The authors observe that while generating multi-view consistent images is challenging, verifying consistency is tractable, making RL a suitable solution.

They leverage the 3D foundation model VGGT as a verifier, using its confidence maps and pose predictions as reward signals.

The method employs GRPO optimization with rewards for depth/point confidence, relative pose alignment, and an anchor-based quality reward.

RL3DEdit requires no per-scene fine-tuning, handles geometry-changing edits, and achieves state-of-the-art results with over 2x speedup compared to existing methods.

Experiments show superior editing quality and multi-view consistency, with zero-shot generalization to unseen instructions and scenes.

The framework is also transferable to other 2D editors like Qwen-Image-Edit.

Limitations include dependence on the backbone's context length and challenges with extreme non-rigid deformations.

The code and model will be released.

02 From the paper

Abstract

Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extreme scarcity of paired 3D-consistent editing data makes supervised fine-tuning (SFT) impractical, despite its effectiveness for editing tasks. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose RL3DEdit, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images into it, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.