Paper 2603.03143
Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing
- Published
- Mar 2026
- Research lab
- Independent
- Citations
- 7
- GitHub
- 203 stars
01 In brief
Summary
The paper introduces RL3DEdit, a single-pass framework for multi-view consistent 3D scene editing that uses reinforcement learning (RL) to augment a 2D diffusion editor (FLUX-Kontext) with 3D consistency priors.
The authors observe that while generating multi-view consistent images is challenging, verifying consistency is tractable, making RL a suitable solution.
They leverage the 3D foundation model VGGT as a verifier, using its confidence maps and pose predictions as reward signals.
The method employs GRPO optimization with rewards for depth/point confidence, relative pose alignment, and an anchor-based quality reward.
RL3DEdit requires no per-scene fine-tuning, handles geometry-changing edits, and achieves state-of-the-art results with over 2x speedup compared to existing methods.
Experiments show superior editing quality and multi-view consistency, with zero-shot generalization to unseen instructions and scenes.
The framework is also transferable to other 2D editors like Qwen-Image-Edit.
Limitations include dependence on the backbone's context length and challenges with extreme non-rigid deformations.
The code and model will be released.
02 From the paper
Abstract
Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, multi-view consistency remains challenging in edited results, and the extreme scarcity of paired 3D-consistent editing data makes supervised fine-tuning (SFT) impractical, despite its effectiveness for editing tasks. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose RL3DEdit, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images into it, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.